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Old Jan 25, 2007, 04:14 PM // 16:14   #101
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Quote:
Originally Posted by SotiCoto
Don't monks have certain skills that allow them to take on part of the damage of their team-mates?
A few in fact. I wasn't set up for bonding.


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Theoretically therefore... couldn't a Monk/Mesmer take on most of the Earth Damage and channel it through Mantra of Earth... and use the energy derived to Backfire / Spell Surge / etc the living crap out of those fetchers?

For that matter, couldn't you make your heroes secondary mesmers and give them the skill?
Instead of reconfiguring my entire team it will be easier to get a guild group together. It's very difficult to interupt Sanstorm on 4 different casters at the same time even for an organized group. I'd say it is almost impossible for a hench team. It's also difficult to move out of the area effect when it is large and can be cast on multiple targets. Even if the heros Survived the initial assult it is highly unlikely the Hench would last 30 seconds since they tend to clump up and can't be separated.

I still maintain that the Sandstorm Crag boss and his 3 cronies is the most difficult mob. I've never had a problem with any other mob with a hench/Hero Team.
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Old Jan 25, 2007, 04:18 PM // 16:18   #102
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Quote:
Originally Posted by LONGA
Best Monk >>> Drige Gardener
Best Warrior >>> Night Fall Shadow warrior
Best Ele >>> Shiroken Elementalist
Best Ranger >>> Avarica firece
Best Mesmer >>> Roaring Ether
Best Necro >>> Night Fall Shadow beast
Best Ritualist >>> Star Light
Best Assasin >>> Drige Cutter
Best Dervish >>> Enchanted Bush(the one that use ebon dust Aura)
Best Paragon >>> Kournan Phalax
Oni > Dredge Gutters
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Old Jan 25, 2007, 04:39 PM // 16:39   #103
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Josinq the Whisperer is so annoying, my party was set for normal killing when I went to cap Healer's Boon. Had rebuild all my heroes from scratch to beat this boss.
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Old Jan 25, 2007, 04:48 PM // 16:48   #104
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Quote:
Originally Posted by Togira Ikonaka
Josinq the Whisperer is so annoying, my party was set for normal killing when I went to cap Healer's Boon. Had rebuild all my heroes from scratch to beat this boss.
i did the same, tho i took one ranger with bored headed arrow, and bam hea died. easy . i find Wilma the unplesent is the hardest boss to kill.
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Old Jan 25, 2007, 04:52 PM // 16:52   #105
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The only time my Legendary Survivor ever came close to dying was when I got E Surge Spiked while trying to cap E Surge from the roaring ethers. The Boss (can't remember his name) got me with a double damage surge and the other 3 roaring ethers hit some of my teammates and splashed onto me. The boss followed up with a double damage Energy Burn and left me crying with only the hit points that the monk had thrown my way. They did well over my max hitpoints in damage in 4 seconds.

I barely pulled out alive.
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Old Jan 26, 2007, 11:01 PM // 23:01   #106
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Mungri is indeed the hardest to take down, but the easiest to get taken down by is Hax0r, Mystic Flame.
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Old Jan 26, 2007, 11:20 PM // 23:20   #107
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the bulls in underworld. Ataxes or somthing their called
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Old Jan 27, 2007, 12:13 AM // 00:13   #108
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Originally Posted by Diablo™
Ruby Djinns are indeed scary, I'm forced to equip fire defensive skills like mantra of flame, specifically to deal with them. Besides that, those damn Avicara Braves in Mineral Spring are a slaughtering squad... and Ice imps, i hate ice imps.
I hate all imps all of them just the way they laugh at you when they are attacking is annoying as well as grunting of the Tengu .It would be nice if we could have the grunt removed from the Silverwing henchie.There are a few others as well can't think of them atm.

Last edited by Age; Jan 27, 2007 at 10:55 PM // 22:55..
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Old Jan 27, 2007, 12:18 AM // 00:18   #109
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I think the 'oh, crap' of seeing a Gwen appear might rank high on my list.
When was the last time a Gwen appeared though?
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Old Jan 27, 2007, 12:53 AM // 00:53   #110
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"mommy told me not to play with fire...but mommy is dead now" buahah O_O..
anyways.
i hate:
-Imps, specially those in the ring of fire
-ele bosses
-Rain of terror (or something like that)
- wind riders...they don't do much damage but they are so annoying
and the stonesummit, specially the spawn that is near the entrance of frozen forest, wen you come from the ice dome.
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Old Jan 27, 2007, 10:21 AM // 10:21   #111
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Prophecies-
Spark Of The Titans
(got i hate them so )
Dune Scarabs
Frost Wurms
Sand Wurms
Gargoyles
Ice Imps
Any AVICARA (ignite arrows sucks...but hurts in mineral springs when u get like 8 of them at once >.> )

Factions-
Shiro'ken Elementalist
Temple Guardians

Nightfall-
Sandstorm Crags
Scythe of ____ (eg. Scythe of Chaos)
Ruby Djinn
Rain Beetles (easy to kill but f--k me if they arent annoying)
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Old Jan 27, 2007, 10:29 AM // 10:29   #112
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Aloe seeds are fully scary.

actually though, that giant squid in boreas seabed gets my goat.
and that monk boss by the lava pit in ring of fire mission
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Old Jan 27, 2007, 12:21 PM // 12:21   #113
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Quote:
Originally Posted by N E D M
Aloe seeds are fully scary.
Agreed.
Aloe Seeds > Carnies in terms of scarriness.

That or any type of Monk... No wonder we're always targeted first... Damn we're annoying to kill.
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Old Jan 27, 2007, 06:37 PM // 18:37   #114
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Scarabs and Devourers. God, I hate trying to travel in the desert...
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Old Jan 27, 2007, 07:24 PM // 19:24   #115
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I forgot about Mungri... I had to take my Monk and grab as many Domination skills as i could find just to kill the bastard. Without adjusting your entire build you don't stand a chance at killing Mungri... always has a Gardener in his group, until you kill that he just can't be pressed out. Dredge and Jade Brotherhood are definatly effective mobs.

For the love of god people. Stop mentioning Jade/Mursaat. They are utterly useless. The bosses are only tricky because they have more armour than any other enemy in the game, even there skillbars suck! Oath Shot? Won't work 50% of the time as they have 0 expertise (for some stupid reason Anet have never fixed).

Shiro'ken Eles are quite effective. Race in with Burning Speed/Starburst, Sliver Armour to cover there ass... usually somebody gets caught by Sliver and massacred.
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Old Jan 27, 2007, 08:21 PM // 20:21   #116
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Rock Beetles and those other "beetle like" variations what use same sounds. My ears inform me that turn off volume.
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Old Jan 27, 2007, 08:46 PM // 20:46   #117
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Fire Imps on fire islands...on the mission ofter ring of fire...when u go capping skills and taking the longer way...6 imps..6 showers and ur stuck in the lava...
rapefest 06/07
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Old Jan 27, 2007, 08:56 PM // 20:56   #118
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Without cheating, Jade Brotherhood... I can't find any level 20 group that can compare...
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Old Jan 27, 2007, 08:59 PM // 20:59   #119
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All kind of imps. :EE
And elementalist & ritualist bosses in cantha :EEEEEEEEE
Sandstorm Crags..
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Old Jan 27, 2007, 09:05 PM // 21:05   #120
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Quote:
Originally Posted by Nevin
Oni > Dredge Gutters
On the OP's stipulation of monsters that are nasty without cheating (ie using resources that aren't available to the player), Oni cheat. Being level 28 isn't quite so much of an advantage for an assassin, but the oni also have their 100% chance to double strike enchantment.

Besides that, the main differences are that Oni have Shadow Shroud instead of Aura of Displacement, and Jagged Strike instead of Disrupting Stab. I'd say these two more or less balance each other out - Disrupting is far more aggravating than Jagged, but the Shroud is probably more dangerous to a PvE group (especially one relying on a prot monk) than AoD. So saying one is a dangerous build is essentially saying the other is too.

On the whole, in my experience groups of mixed Dredge backed up by a Gardener or two are often nastier than oni anyway...
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